This site is actually based on the PC Version, but I played the Amiga Version first, and as far as I can tell they are identical. Submission game is one of my favourites, so much so that I have written a Web Site Review, I did for the Amiga Games Database. Then finally fight a war of Independence when you get 50% Sons of Liberty Membership. You also take or buy Indian land, go to War with Indian's and other Europeans (sometimes at the King's bequest). for example Henry Hudson doubles Fur production in ever Fur square, Sir Francis Drake gives your Privateers +50% attack/defence bonus. There are 25 founding fathers that help you in various ways. You can build factories which produce x1 1/2 the inputted commodity, once you get the founding father Adam Smith. Check link for Pictures of Colonization Buildings with descriptions, costs and minimum population. The higher level skills only being taught at the top level institutions. You can pass one skills by building Schoolhouse, College and University. You need to buy Tools (for making things with Lumber or use by Pioneers to clear Forests and Build Roads), Muskets, Artillery and Ships from the Old World to begin with until you can build them yourselves after building Blacksmith's Shop, Armoury and Shipyard. You can also sell them for better prices if you convert them in Coats, Cigars, Cloth and Rum. Of course luck plays a significant part.Ĭolonist's (some with key skills) are transported from the Old World and Commodities like Fur, Tobacco, Cotton and Sugar are sent back to the Old World. I usually play on the next highest level ( Governor) which is difficult but can be won most of the time once you know what you are doing. they are stuffed with Military Units particularly on the front line and have large populations, this can't be done in Colonization. Deity, Civilizations top level can be won easily by subverting enemy cities and allowing the advantages they are given to work for you, e.g. In this game the top level ( Viceroy) is actually difficult, it can be won but it is tricky and tedious. The best thing about the game is all the different skills you must acquire to get a functioning productive Colony, and seeing what happens if you don't get a critical skill in time. The Java FreeCol project is now developing a successor to Colonization: FreeCol Version 2.0.0, and will implement a multiplayer internet version. Another power would also be good as the game becomes unbalanced when one power withdraws due to the treaty off., perhaps the Portuguese or even Chinese/Japanese could A scenario generator would also be welcome. The computer AI as with all games of this type is a bit dim and repetitive, but in my opinion provides a better challenge than Civilization as Cities and Units can not be subverted and must be taken by force of arms, also there are three levels of fortification, and Cities are not likely to get wiped out in the process of being conquered.Ī multiplayer version would solve the AI problem but Microprose don't seem keen on writing multiplayer games, probably because they are very complex. 90% of people who like Civilization also like Colonization, some even prefer it. Also the game upgrades in the Downloads section fix some of these problems. Colonization does however have many qualities of it own and is well worth playing, there are some tiresome bits and a few errors given in the suggested improvements and game errors sections, but this aside it is well worth playing once you get into it and learn a few tricks to help you win. There seem to be dozens of pages for Colonization's big brother Civilization which seems to overshadow it. I have searched the web and haven't found any other major English language Colonization site's, so I thought I would write one myself. This game is now 'abandonware' so can be downloaded free from download.htm. Introduction to Microprose Colonization Sent in Tips
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