The soundtrack is integrated with the game rather than used as a background to it. The prominence of punk and rock is a departure from the more techno-heavy soundtracks of previous games in the series. Like SSX Tricky and SSX3, SSX on Tour features a licensed soundtrack, including rap, punk, rock and alternative music styles. One of the most notable features of every game in the SSX series has been the soundtracks used, usually featuring prominently in the games. New effects were also added, such as a blurring effect when racers reach a certain speed, similar to the effect used in Burnout 3: Takedown, another game released by Electronic Arts. This style was continued to an extent on the actual races themselves, with the graphics smoothed down from SSX3, helping to improve frame rates and to keep the overall feel of the game as fresh as possible. The special in game collectibles, displayed simply as snowflakes in previous SSX games, have been replaced with sketchlike doodles known as "skulvis", continuing the theme. The cover artwork as well as the in-game menus are all shown in sketch formats, simplistic images often on a lined background. This game is presented in the style of a sketch-book, a new direction for the SSX series. The main focus was on improving the single-player storyline mode, implementing the character-creation system, the selection of new tracks, and the addition of skiing as well as snowboarding. Unlike its predecessor, SSX3, no online play was included on any of the versions of SSX On Tour. In addition to seven returning SSX veterans (Elise, Mac, Kaori, Zoe, Psymon, Nate and Allegra), three new characters make an appearance: Tyson, Sid and Skye. With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one. Once created, their 'boarder can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier (skiing being a new feature in the game). After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves - known as "Monster Tricks" now, previously known as "Über tricks".ĭespite the similarities, numerous changes were made to the structure of races and events themselves. The gameplay in SSX on Tour is similar to that in SSX 3, with similar controls and the overall aims of events remaining the same - snowboard down a mountain while gaining points for various tricks that can be performed. Sales for the game have been kept a secret, just like the previous installments, but the PSP version sold about 200,000 units. It also has omitted the use of bonuses on the special "Monster Tricks". The PSP version also differs greatly from the main console versions, with limited customization to custom-characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. In 2007, a sequel titled SSX Blur was released. Unlike its predecessor SSX 3, On Tour isn't currently compatible with the Xbox 360. The PSP version was released in the PAL region on October 28, 2005. It was released in North America on Octoand was released in the PAL region on October 21, 2005. The game was developed under the working title SSX 4. SSX on Tour is a skiing and snowboarding game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP and Xbox.
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